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Alternatively, if at the end of the cut scene where you sleep with either Anders or Merrill, you choose the breaking heart option to indicate that it was merely a one-night stand, you may continue with other romances. The companion you want to stay with in Act 3 must be the last one you have slept with in Act 2. Triunfador Sebastian's romance has the prerequisite of never initiating a flirt option with any companion or NPC, he can never be simultaneously romanced.

Completion – Initially you may think that you have lost him for good because you cannot put him in your party. This is not the case, return to your estate and Fenris will meet you there. After a brief conversation with him , he will leave and will become an active party member again.

’s mage problem Campeón someone who has been the victim of the worst crimes magic Chucho cause in this world. He’s been made into a living weapon at the behest of his mage master, and lost his family, memory, and almost all of his sense of self before escaping to Kirkwall.

Anders will clash with Fenris, who is strong against mages and is an advocate for their control. He can also clash with Sebastian and Carver.

ATK(LVL) refers to the attack value required for a character at a given level to have a 60% hit rate against Común enemies. Upgrades that increase Attack will provide 50% of this value regardless of how high the companion's Attack actually is.

are the quiet ones away from all the political strife, and Aveline’s painfully awkward attempt at courting her husband-to-be remains an incredible sequence that perfectly pulls off how even the strongest among us Gozque be as abandonado and clumsy Figura anyone else.

"Gather Your Party" is an interactive object which allows you to change the members of your party in Dragon Age II. There will be one in each "home" zone of your companions in Kirkwall Campeón well Triunfador in several other locations. Locations[]

You first encounter Merrill during the “Long Way Home” quest Vencedor she is a member of the Dalish Elf clan that you need to take the amulet to that Flemeth gave to you. The Keeper asks contact me you to take Merrill with you, unbeknownst to you, Merrill contact me has a bit of an obsession with an ancient elvish artifact that has resulted in her alienation from the rest of the clan.

When you have worn the demon down far enough you will get a dialogue option. Choose “You said you had to die” to end the battle now, or “I’m glad that’s over” to continue fighting some more. When the battle is over return to the Dalish camp for a final confrontation.

Multiple companions Gozque be "queued" at once and then bedded in a single playthrough, but due to how the triggers work they can only be presented in a specific order: Fenris[]

If Carver survives contact me past Act I, although he will not be playable as a party member, he will appear in later quests.

To romance with Fenris you must complete all his companion quests and give him both gifts. Flirt with him when you can and get his friendship high enough to trigger an overnight visit from him at your estate.

When you acquire a gift to present to a companion, a new quest appears in your Journal, which generally involves going to their place of "residence" when they're not in the active party and talking to them.

Puede abandonarse el equipo durante las representación secundaria del acto I 'Aparecen los idiotas; durante la delegación opcional del acto II 'Atrapar a un descuidero' y en la comisión de compañero del acto III 'No hay descanso para los malvados'.

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